Tampere University and Tampere University of Applied Sciences create a unique
environment for multidisciplinary, inspirational and high-impact research and
education. Our universities community has its competitive edges in technology,
health and society www. tuni.fi/en
Gamification Group (GG) at Faculty of information Technology and
Communication Sciences, Tampere University (headed by Prof. Hamari) is
internationally revered for seminal academic and societal contributions in the
areas of novel technologies such as motivational information systems (e.g.
gamification, game-based learning, quantified-self, persuasive technologies),
internet commerce (e.g. crowdsourcing, crowdfunding, sharing economies, game
economies), new media (e.g. esports, streaming, immersive journalism) as
well as human-computer interaction (VR / AR, wearables, transhumanism, user
interfaces). However, GG is especially recognized as the birthing ground for
the general umbrella field of gamification research where GG is one of the
most prolific research groups internationally in its pursuit to wield gameful
approaches towards the flourishing of the planet, people and prosperity. See
more Gamification Group
New fields of reseach emerging from our basic research include: Gamification
and augmented reality.
The openings are positioned in the POSTEMOTION: Socio-emotional augmentation
of human exodus to virtual reality of the Gamification Group led by Professor
of Gamification Juho Hamari.
The climate crisis has forced us to rethink our lifestyles, consumer choices,
and how we arrange our everyday social and work lives virtually, which has
further been perpetuated by the current pandemic. This digital exodus is
supported by the development of VR. Increasingly, there is a need to relocate
our interactions into virtual spaces so that we can meaningfully co-exist,
interact and collaborate in social VR as multimodal and multisensory digital
representations. Thus POSTEMOTION investigates the socio-emotional
augmentation of interaction in virtual reality. The project will examine how
1) different forms of embodiment into virtual avatars, 2) affective
synchronization, and 3) computer-mediated touch and all three together can
enhance emotional awareness and empathic social interactions in different
kinds of collaborative scenarios.
In Work Package - tactility, we aim to design, create and use tactile
wearable and tangible interfaces to examine their effects on emotional
awareness. In this work package, we expect to understand the role of tactility
in collaborative VR environments through laboratory experiments. Specifically,
we will look into the utilization of different social touch patterns (e.g.
single touch, stroking, holding), inducing emotions (e.g. excitement,
stress, relaxation) through computer-mediated touch in the virtual
collaboration context, and kinesthetic effects (e.g. changing weight or
height perception of the body) on the proprioception.
In Work Package - affective synchronicity, we study what are the most
effective ways to measure the group's emotional/affective state and affective
synchronization between individual users, and what are the most effective ways
to increase emotional awareness and social presence by utilizing
technologically mediated visualizations (e.g. biofeedback) of a group's
affective state and affective synchronization.
In Work Package - embodiment, the work is focused to examine the effects
of different manipulations of avatar representations and in particular the
mirroring effect of being both physical and virtual self and its implications.
These are, for example: physical representation of the virtual body (e.g.
performative gender, age, and ethnicity), symbolic status representations of
self (e.g. clothing and adornment), and the modes of agency and interactions
with the collaborative VR environment.
The accepted candidates will work in close collaboration with the members of
Gamification Group as well as in the context of the larger strategic profiling
area of the Tampere University in Gamification, Extended Reality, and their
application towards holistic sustainability.
Work is mainly composed of research activities including research planning,
data gathering (possibly including the development of technical solutions for
experiments), data analysis, article preparation, dissemination and
publishing. Moreover, the candidate is expected to participate in project-wide
and funding acquisition. The teaching load is between 0-10% which will be
negotiated. In the PhD candidate position, candidates will be expected to
enroll in an applicable doctoral program in the Faculty of Information
Technology and Communication Science. The candidate may start the enrollment
to a doctoral program after the candidate has been recruited, and therefore,
the candidate does not need to hold a doctoral program position before
applying. With candidates who are already enrolled in another doctoral
program, we will discuss the arrangements.
The candidates will work in the project POSTEMOTION.
The below requirements are the qualities we envision to be suitable for the
tasks defined in this project. However, we encourage all candidates from any
disciplinary background who see themselves contributing to the project to
Applicable degree: i.e. Master's degree or equivalent and PhD degree in case of Postdoctoral Reseach Fellow position.
Applicants are required to possess some of the following abilities:
Designing and conducting laboratory experiments
Conducting psychophysiological measurement
Developing VR environments and virtual avatars
Implementing multimodal interfaces and psychophysiological measurements in VR
Designing and Developing working prototypes of wearables and tangible interfaces with tactile feedback modalities
Being familiar with some of the related areas and concepts: affective theories, emotions, embodiment and body ownership illusion, embodied cognition, immersion, interpersonal communication, collaboration, group dynamics, task performance, personality, human-computer interaction, tactile interfaces, wearables, tangible interfaces, computer-mediated social interaction
Impeccable academic article writing/preparation productivity
Drive for rigorous and impactful research
Drive for a career in research
Positions will be filled for fixed-term period 2-4 years. A trial period of
six (6) months applies to all our new employees
Employment starting date is as soon as possible.
Salary will be based on both the job requirements and the employee's personal
performance in accordance with the Finnish University Salary System.
Researcher's and Doctoral Researcher's job demand levels are 2-4 and
Postdoctoral Research Fellow's demand level is 5. In addition, employee will
be paid performance-based salary element.
The minimum starting salary will be approximately 3400 EUR/month in a
Postdoctoral Research Fellow position and approximately between 2300 - 3000
EUR/month in Researcher and Doctoral Researcher positions depending on the
We offer a wide range of staff benefits, such as occupational health care,
yearly vouchers for sports and cultural activities, flexible working hours,
excellent sports facilities on campus and several restaurants and cafés on
campus with staff discounts.
Please read more about working at Tampere University and Tampere University as
LIFE IN TAMPERE
Tampere is one of the major academic hubs in the Nordic countries and offers a
dynamic living environment. Tampere region is one of the three most rapidly
growing urban areas in Finland and home to a vibrant knowledge-intensive
entrepreneurial community. The city is an industrial powerhouse that enjoys a
rich cultural scene and a reputation as a center of Finland's information
society. The city campus of the Tampere University, where the candidates will
be located, is within walking distance to the city center. Tampere is an
epicenter of game research internationally.
More information on living and working in Tampere and in Finland.
HOW TO APPLY
Please submit your application through our online recruitment system (link
below). The closing date for applications is 19 September 2021 (at
23.59 EEST / UTC+3). Please write your application and all accompanying
documentation in English and attach them in PDF format only.
The deadline has been extended to 19 September 2021
List the attachments that candidates should append to their applications:
List of publications
One or two samples of academic writing (e.g. articles)
A letter (max 3 pages) that briefly outlines: Your tentatively intended
research in the POSTEMOTION project, motivation to apply, your background
and skills related to positions, earliest starting date, and any other
miscellaneous remarks that the candidate wishes to make.
For more information about the positions, please contact :
Overall - Juho Hamari, firstname.lastname@example.org
Tactility related - Oğuz ‘Oz' Buruk, email@example.com
Embodiment related - Mila Bujić, firstname.lastname@example.org
Affective Synchronicity related - Simo Järvela, email@example.com
Tampereen yliopisto ja Tampereen ammattikorkeakoulu muodostavat yhdessä
Suomen toiseksi suurimman monitieteisen, innostavan ja vaikuttavan tutkimus-
ja oppimisyhteisön. Korkeakouluyhteisömme osaamiskärjet ovat tekniikka,
terveys ja yhteiskunta. Lue lisää: www. tuni.fi
Informaatioteknologian ja viestinnän tiedekunnan Gamification Group hakee
Tutkijatohtoria, Tutkijaa tai Väitöskirjatutkijaa Postemotion -projektiiin
Työ koostuu pääasiassa tutkimustoiminnasta: tutkimuksen suunnittelusta,
tiedonkeruusta ja tiedon analysoinnista. Myös artikkelien valmistelu ja
julkaiseminen kuuluvat työtehtäviin. Väitöskirjatutkijaksi valitulla on oltava
tai hänen tulee hakea oikeutta suorittaa tohtorintutkinto Tampereen
Lue tarkemmat tiedot tehtävästä ja hakuohjeet yllä olevasta
englanninkielisestä ilmoituksesta. Jätäthän hakemuksesi yliopiston sähköisellä
hakulomakkeella (linkki löytyy tämän ilmoituksen alta).
Hakuaika tehtävään päättyy 19.9.2021 klo 23:59.
Huom! Hakuaikaa on jatkettu 19.9.2021 saakka!
Professori Juho Hamari, firstname.lastname@example.org
Application period starts: 2021-08-13 12:30Application period ends: 2021-09-19